A small zine of software, games, and things that move on screens. First issue tuning in.
▶ Say hello↳ 1 title in current rotation. all browser-playable.
> ls -lh ~/lab
↳ post-mortems, working theories, lightly opinionated.
Most of what AI built for this site is in the bin. That's the whole point.
Twelve weekends, twelve prototypes, twelve different ways to ship under pressure.
A rewrite, a benchmark, a reckoning, a u-turn, in that order.
It's the unsexy answer to half my old layout hacks, and I love it for that.
Three rules, one neighbour list, and absolutely no calculus required.
Notes from the project that finally made me understand compute shaders.
↳ the person behind it.
I'm Phil, a (primarily backend) software engineer in games with a graphics background. Comfortable from AWS to UI; happiest somewhere in the middle.
This is the holding sleeve for a small zine of software, games, and small experiments. The first issue is on the desk; tuning in soon. If you'd like a heads-up when it lands, please say hello.