A small zine of software, games, and things that move on screens. First issue tuning in.
▶ Say hello↳ 1 title in current rotation. all browser-playable.
> ls -lh ~/lab
↳ post-mortems, working theories, lightly opinionated.
An honest account of AI-assisted work, that reviews itself as you read it. Two reviewers in the margins, one of them a bastard.
Most of what AI built for this site is in the bin. That's the whole point.
Twelve weekends, twelve prototypes, twelve different ways to ship under pressure.
A rewrite, a benchmark, a reckoning, a u-turn, in that order.
It's the unsexy answer to half my old layout hacks, and I love it for that.
Three rules, one neighbour list, and absolutely no calculus required.
Notes from the project that finally made me understand compute shaders.
↳ the person behind it.
I'm Phil, a (primarily backend) software engineer in games with a graphics background. Comfortable from AWS to UI; happiest somewhere in the middle.
This is the holding sleeve for a small zine of software, games, and small experiments. The first issue is on the desk; tuning in soon. If you'd like a heads-up when it lands, please say hello.